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Writer's pictureBlaxkleric

"The Fields Of Normandy" 15mm Battle Report: Secure The Woods


THE SAS ATTEMPT TO SECURE SOME WOODS IN NORMANDY 1944

This game was played using "The Fields Of Normandy" rule-set sold on "Amazon" using some of the figures from my 15mm "Flames Of War" collection, and took place on a small layout made up of Hexon II terrain boards by "Kallistra" - which I both painted and flocked many moons ago. In addition, I used some now seemingly out of production (OOP) autumn pine trees by "Battlefront Miniatures" to help bring the mission more to life, rather than simply use a paper map as per the paperback book.


“The story so far… It is 1944 and as part of Operation Epsom the Sixth Royal Scots Fusiliers have been ordered to seize the German-occupied city of Caen. Facing the deadly task of advancing against an almost invisible enemy consisting of hidden machine-guns, the infantry regiment have asked the Special Air Service (SAS) to secure some nearby woodland from which they hope to launch their attack..."

THE TABLETOP - NORMANDY 1944

The British consist of two SAS squads both armed with rifles and grenades. They will enter the woodland together at its most southern point. An unknown German unit lurks amongst the trees. But cannot be identified, nor it's line of sight established, until it has been "revealed" by the British. The scenario has just four turns, with the SAS needing to both reveal and clear the German unit before time runs out.

SERGEANT BENNETT LEADS HIS MEN INTO THE QUIET WOODLAND

Sergeant Bulldog Bennett of Alpha Squad took the initiative and rolled a 4 & 5 on the British Orders Chart - leading the grizzled veteran to simply Advance into the woods to the North-East of his current position. Bravo Squad subsequently rolled a 2 & 4, which gave them the opportunity to Advance and/or Scout. The special forces decided to Scout North and, having rolled a 6 on the Enemy Unit Reveal Table, quickly established their opposition was none other than a German Light Machine Gun team.


This was the better of the options, as the alternative was a Heavy Machine Gun post. In addition, the Panzergrenadiers were pointing their weapon to the South-West, meaning that Sergeant Bennett's squad could approach their position without entering the formidable weapon's line of fire. Unaware that they had been detected, the Germans were unable to do anything at this time.

THE SAS DISCOVER A GERMAN LIGHT MACHINE GUN TEAM

With their target now sighted Bulldog was somewhat delighted to roll a double 3 on the British Orders Chart. It meant Alpha Squad could Advance within range of the Light Machine Gun team's flank and subsequently seek Cover (giving them a +1 to be hit). Bravo Squad also rolled well, with a 3 & 6 allowing them to Advance and Fire upon the enemy. This they did, but they then disastrously failed to hit the Germans, and ended their turn out in the open.

SERGEANT BENNET SEEKS COVER WHILST BRAVO SQUAD ATTACK

Due to their superior firepower, the Panzergrenadiers only required a 6+ to cut down Bravo Squad. However, the Germans somewhat surprisingly rolled a 1 & 4, meaning that they had somehow missed their completely open target.


Realising his men were in deadly danger, Sergeant Bennett was elated to roll a 1 & 6 on the British Orders Chart. It gave Alpha Squad the chance to throw a grenade at the Light Machine Gun team, something which simply hits on a 6+. Astonishingly though, they also failed to land a successful hit, and were forced to duck back down with Bulldog grumbling about his bomb being a dud.

A DUD GRENADE MEANS SERGEANT BENNETT CAN ONLY WATCH BRAVO SQUAD'S ASSAULT

Now it was really up to Bravo Squad to take control of the dire situation, and a roll of a 2 & 5 gave them the opportunity to once again fire upon the Germans. If they failed, they would have the chance to Advance North-West into the Woodland, and at least seek some shelter amongst the trees. However, the second order wasn't needed, as the SAS took out the Panzergrenadier Light Machine Gun team, and safely established a deployment zone for the Sixth Royal Scots Fusiliers...

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planetmut
Jan 02, 2023

I really enjoyed this, please do more :-) Nice to see the Brits succeeding, and as for the Germans missing an open target with an MG42... well no wonder they lost LOL!

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Blaxkleric
Blaxkleric
Jan 02, 2023
Replying to

Cheers Matt. The plan is do a lot more BatReps in 2023, and I certainly intend to go through this entire campaign book - especially as I have the second one too, LOL!! The MG42 was a little unlucky to miss its target - but they were shooting at the SAS. LOL!! 😉

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undercoat2670
Jan 01, 2023

A great read. I enjoyed that a lot. The order system sounds very different but I am not sure how I would feel about my orders being random, depending on a dice roll. I would rather mess it up myself!

The scenery, tiles and minis made it look like a very nice game/battle report.

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Blaxkleric
Blaxkleric
Jan 01, 2023
Replying to

Thanks Undercoat. The rules aren't quite as random as a simple dice roll, as you get the option of two orders per number rolled. So ordinarily you have a choice of four orders, and there's only 6-7 in the entire game. I think it makes a good mechanism for knowing what you want your men to do, but communication lines mucking things up a bit. More BatReps to come. 😁

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wsd50
Dec 29, 2022

Sounds like you had a good game there, the figures look great on your Hexon tiles, I've looked at those a few times myself, but never pulled the trigger.


Looking forward to the next instalment mate.


Cheers Roger.

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Blaxkleric
Blaxkleric
Dec 29, 2022
Replying to

Cheers Roger. I'd definitely recommend the Hexon tiles for this game as its so much more impactive than playing on paper. With hindsight though I would now buy the pre-flocked tiles, as doing it yourself is a major pain - imho, and I have loads partially-gritted/painted/flocked to finish.


"The Fields Of Normandy" is an excellent rule-set, and for just over a tenner it's a steal imho. I've already bought the sequel book, which upscales the game even more so, so once I've played through this one, I intend to carry on working my way through the different books.

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wargamesterrainworkshop
wargamesterrainworkshop
Dec 27, 2022

Great report Simon, must have felt good to finally get these models on the gaming table, even if they failed the mission

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Blaxkleric
Blaxkleric
Dec 28, 2022
Replying to

Thanks Dave. The SAS were painted yonks ago and have been sat on a shelf gathering dust since then. I have a load more partially-painted somewhere. But have enough to play the next three missions - and then I really need some British heavy weapon teams.


The Germans have previously seen battle against the Americans in a couple of AARs I posted last year. In "The Fields Of Normandy" they're played by an AI system, so the British can be played either solo or with a collaboration of two players moving individual squads.

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