top of page
Writer's pictureBlaxkleric

"Horus Heresy" 15mm Battle Report: Sons Of Horus Verses Imperial Guard

Updated: Jan 8


DEMONS JOIN THE SONS OF HORUS AGAINST THE IMPERIAL GUARD

This game was played using some homemade rules (M.I.S.S.) so as to allow us to play through a short campaign utilising many of my painted miniatures from "The Ion Age" range by "Alternative Armies", and took place upon a 36" x 28" "Deep Cut Studio" playmat. The battlefield was populated with a variety of "Battlefield in a Box" scenic ruins by "Gale Force Nine".


“The story so far… The Warmaster, Horus Lupercal, has treacherously decided to murder the Emperor, and replace him as sole ruler of the Imperium of Mankind. However, in order for his plan to succeed the Traitor Legions must first take the Red Planet and this world has already been fortified by the loyal Imperial Guard. Realising that the Sons Of Horus might not be strong enough to be victorious alone, the Warmaster summons demonic reinforcements, and launches an attack upon the planet's already bombarded capital..."

THE TABLETOP - THE RUINS OF THE RED PLANET'S CAPITAL CITY

The Imperial Guard started on the eastern side of the battlefield. It's forces consisted of two units of infantry and a heavy weapons team to the south-east, a command unit with a heavy las-cannon tank at its centre, and a unit of infantry with two heavy weapons teams to the north-east. Across from their position, along the western edge, stood two units of demon warriors, a Sons of Horus command unit with accompanying tank, and a combined unit of Sons of Horus space marines with (more) demon warriors.


The ruin-covered tabletop had five strategic locations, each worth an unknown number of victory points from one to six. These would only be revealed once they had been discovered during the confrontation and could only be claimed by an unopposed unit being in direct contact with them at the end of Turn Six.

THE IMPERIAL GUARD CHARGE DEMONS AND SONS OF HORUS SPACE MARINES

The Emperor's forces won the initiative and all moved west towards Objective One [Northern Villa] and Objective Five [Southern Villa]. In the south-west the demon warriors marched towards Objective Four [Insulae], whilst the Sons of Horus command unit sought shelter just south of Objective Two [Domus]. The Warmaster's tank fired towards the loyal soldiers heading towards Objective Five, but were out of range.


The demon warriors continued their advance east to capture control of Objective Four [Insulae] and claim six Victory Points. Determined to hold the position they formed up in line in front of it. The Sons of Horus and demon warriors to the north performed the same manoeuvre with Objective Two [Domus] to size a further Four Victory Points. Realising that he now simply had to hold these positions until the battle's end, Horus moved his tank up alongside his main body of demon warriors.

THE TWO OPPOSING FORCES TAKE THEIR OBJECTIVES EARLY

In response the Imperial Guard captured Objective Five [Southern Villa] and Objective One [Northern Villa] for Five and Three Victory Points respectfully. The soldiers also managed to overcome their 'fear' of the demon warriors to wound one of the units stood beside the Sons of Horus tank. First blood to the Emperor's forces.


The Imperial Guard infantry continued to fire upon the demon warriors, and those who didn't fail to keep their terror in check managed to score more injuries upon the cruel denizens of the Warp. However, it was clear that they still needed to claim more objectives, so led by their commander, some of the heavy weapon teams pressed further west towards both the enemy's lines and Objective Three [Ruined Tower].

THE IMPERIAL GUARD ATTEMPT TO TAKE THE CENTRAL OBJECTIVE WITH A HEAVY WEAPONS TEAM

The demon warriors were unable to call replacements from the Warp, so simply took comfort in gunning down some of the soldiers before them. In addition, Horus ordered his tank up to the south-west corner of Objective Three [Ruined Tower] to attract the fire of the Imperial Guard. To the north, the combined force of Sons of Horus space marines and demon warriors brought the supposedly safe Imperial Guard command unit, which was partially-shielded by the Ruined Tower, down to just a single wound.


One of the Imperial Guard heavy weapons teams reached the top of Objective Three [Ruined Tower] and to their dismay discovered it was only worth a single Victory Point. This meant the Emperor's forces had to stop Horus from claiming one of the two objectives his army already held. As a result, the Imperial Guard to the south started whittling away at the armour of the Sons of Horus tank, whilst the heavy weapons teams in the north rather riskily pushed further west right out in the open.

THE IMPERIAL GUARD CLAIM A RUINED TOWER IN THE NAME OF THE EMPEROR

This proved catastrophic for the Emperor's forces, as once the combined cannons of the Sons of Horus tank and his demon warriors had fallen silent, neither of the brave human heavy weapons teams in the north remained. To makes matters worse, the Sons of Horus space marines and accompanying demon warriors also scored a couple of debilitating hits upon the infantry just behind the massacred heavy weapons teams.


Putting their faith in the Emperor, and their losses aside, the Imperial Guard units made another mad dash west towards Objective Four [Insulae] and Objective Two [Domus]. Astonishingly, their las-cannon tank miraculously destroyed the Sons of Horus space marines in the north, and actually made it momentarily appear that the Warmaster's forces might be broken.

BOTH FORCES' HEAVILY-ARMOURED TANKS MAKE THEIR PRESENCES FELT

However, the south-based Sons of Horus tank suddenly trampled over the advancing Imperial Guard infantrymen approaching its position. This allowed the Traitor Legion's commander to establish himself near Objective Four [Insulae], and gave the demon warriors in the north an opportunity to reposition themselves by Objective Two [Domus].


In the final turn of the battle, the Sons of Horus command claimed Objective Four [Insulae] for Six Victory Points, and then watched with glee as their tank killed the Imperial Guard's commander. To the south, the demon warriors rejoiced as reinforcements arrived from the Warp, and helped them score two more hits upon the soldiers assaulting their position.

THE SONS OF HORUS AND DEMONS TAKE A HEAVY TOLL UPON THE IMPERIAL GUARD

Incredibly though, Horus had miscalculated, and stared in horror as the Imperial Guard's dwindling forces still had enough units to retain ownership of Objective Five [Southern Villa], Objective One [Northern Villa] and Objective Three [Ruined Tower] for a total of Nine Victory Points, and then still reach Objective Two [Domus] with some infantry to contest the position, and resultantly deprive the Warmaster of its game-winning Four Victory Points. The Imperial Guard had won... for now at least.

226 views6 comments

6 Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating
planetmut
Jul 12, 2022

Great write-up, Simon! My money was on the traitor forces but the Imperial Guard came through in the end, much to my surprise. Are you sure Abbadon wasn't in charge of the heretics? LOL! I'd love to see more of these reports, you write them really well.

Like
Blaxkleric
Blaxkleric
Jul 12, 2022
Replying to

Thanks Matt. I've got three more BatReps planned for this particular campaign and then some more in mind for next month. I used to do them all the time a few years back but seem to have gotten out of the habit in recent times.

Like

undercoat2670
Jul 11, 2022

Horus miscalculating? Surely not! Glad to see the plucky men and women of the Imperial Army (as they were called during the crusade and heresy era but I will forgive you as they will always be the Imperial Guard to me!) halting the advance of the gene enhanced super soldiers. Nice to see a battle report as it seems a while since you've done one. Nice little read.

Like
Blaxkleric
Blaxkleric
Jul 11, 2022
Replying to

Cheers Undercoat. I have four BatReps planned for this month to cover my 15mm Horus Heresy campaign, Each should see the Warmaster (or Emperor) adding something new to their forces. It was a nice close game too.

Like

wargamesterrainworkshop
wargamesterrainworkshop
Jul 11, 2022

Great battle report Simon, and surprising the guard managed to scrape a victory over what seemed overwhelming odds

Like
Blaxkleric
Blaxkleric
Jul 11, 2022
Replying to

Thanks Dave. It's been a while with BatReps, so expect a few more to come in swift succession as this campaign gets going. I appreciate M.I.S.S. is my set of rules, but it usually keeps things fairly open until the last turn. The Imperial Guard were certainly getting splattered at the end, but they have numbers, and when you physically need units to hold an objective or contest one, they have a slight advantage over more powerful but less numerous forces.

Like
bottom of page